Assets
Assets are 3D shapes and models created in other applications. Spatial Integration can open them, place them in the scene and fade them, and they are cut by clip objects like any other data.
There are two kinds:
- A 3D shape is geometry at a real location, such as a resource shell, pit design or isosurface. You are mostly interested in its shape and position.
- A model is a self-contained object with its own colours and textures, often used for context or decoration, such as a drill rig, a building or a tree. You place, rotate and scale it yourself.
Supported Formats
Spatial Integration can read the following 3D formats. Not all of them have been tested, so please let us know if you have problems opening your files.
| Format Code | Format Name / Description |
|---|---|
| 3D | Unreal Engine 3D |
| 3DS | 3D Studio Mesh |
| 3MF | 3D Manufacturing Format |
| AC | AC3D |
| AC3D | AC3D |
| ACC | ITK-SNAP |
| AMJ | Acclaim Motion Capture |
| ASE | 3D Studio Max ASCII |
| ASK | Amiga ASK |
| B3D | Blitz3D |
| BVH | Biovision Hierarchy |
| CSM | Character Studio Marker |
| COB | Caligari Object |
| DAE | Collada |
| DXF | AutoCAD DXF |
| ENFF | Neutral File Format |
| FBX | Filmbox |
| glTF 1.0 / GLB | GL Transmission Format 1.0 |
| glTF 2.0 | GL Transmission Format 2.0* |
| HMB | Homebrew 3D |
| IFC-STEP | Industry Foundation Classes |
| IQM | Inter-Quake Model |
| IRR / IRRMESH | Irrlicht Engine |
| LWO | LightWave 3D |
| LWS | LightWave Scene |
| LXO | Luxology Modo |
| M3D | Model3D |
| MD2 | Quake II Model |
| MD3 | Quake III Model |
| MD5 | Doom 3 |
| MDC | Return to Castle Wolfenstein |
| MDL | Quake Model |
| MESH / MESH.XML | Ogre3D |
| MOT | LightWave Motion |
| MS3D | MilkShape 3D |
| NDO | Nendo |
| NFF | Neutral File Format |
| OBJ | Wavefront OBJ |
| OFF | Object File Format |
| OGEX | Open Game Engine Exchange |
| PLY | Polygon File Format / Stanford |
| PMX | MikuMikuDance |
| PRJ | 3D Studio Project |
| Q3O | Quick3D |
| Q3S | Quick3D Scene |
| RAW | Raw Triangles |
| SCN | TrueSpace |
| SIB | Silo |
| SMD | Valve Source Model |
| STP | STEP / ISO 10303-21 |
| STL | Stereolithography |
| TER | Terragen Terrain |
| UC | Unreal Engine |
| USD | Universal Scene Description |
| VTA | Valve Face Vertex Animation |
| X | DirectX |
| X3D | Extensible 3D |
| XGL | XGL |
| ZGL | ZGL |
* For glTF 2.0, the following extensions are supported: KHR_lights_punctual, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit and KHR_texture_transform.